Engineer's "What Are You Doing In My Breach?!" Build

by Guardian_Angel on 30/11/2023

Salutes 4

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Light-Weight Magazines

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Spinning Death

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
Plasma Burster
Plasma Burster icon

Loadout Guide

Do you enjoy having escape cards? How about 10?


Best use cases: defensive swarm removal, emergency crowd-control, stunlocking.

Strong against: trash enemies, praetorians, wardens, nemesis

Serviceable against: macteras, oppressors, bots

Weak against: menaces, stationary enemies, q'ronars, acid spitters


Warthog specifications:

[Why Light-Weight Magazines?]

— This OC offers the golden mean between DPS and versatility. It offers a very healthy amount of total ammo, fast magazine cycling and great damage output.

[Are there alternatives for this OC?]

— Magnetic Pellet Alignment is a good second option, albeit less balanced. Your effective range increases dramatically, but missing the weakpoints hurts much harder, and enemies with destructible weakpoints become slightly harder to deal with it.

[How about Cycle Overload?]

— To my mind, no, that's a bad choice. You're heavily gimping your effective range and magazine cycling speed for mildly higher immediate DPS.

[Is Turret Whip necessary?]

— Quite. Your secondary slot should be used prudently, whilst every other sutiation leaves you with only your shotgun and turret to make do. Combining both of those gives you a great damage output and ensures that you spend your ammo evenly across all your weapons.


Grenade Slot:

Plasma Bursters are the best choice here. You get 6 very effective explosive grenades, that can immediately remove a huge chunk of a swarm all by themselves, and you get 6. Maximises your swarm-clearing power for dirt cheap.

S.S.G. is OK too, if you want more single-target damage or are very lazy. Just drop the shredders anywhere and they'll do their thing without no further input.

L.U.R.E. overlaps with the Breach Cutter in its intended role - being your escape ticket out of iffy situations, and hence is less valuable.

Proximity Mines are just Plasma Bursters with extra unnecessary steps. Can't be used to immediately shut down swarms, fewer in number, require setup, and are likely to deal a lot of friendly fire without smart placement.