Standard Grade Corrosive Damage Kit

by Mellow on 22/03/2023

Salutes 1

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4

Subata 120

Subata 120 icon
x0 Base Spread
+4 Magazine Size
+48 Max Ammo
+3 Direct Damage
-33% Spread per Shot, x0.5 Recoil
Changes the Subata to fire in bursts of 2 bullets at 20 RoF during the burst. If both bullets hit an enemy, the second bullet gets +350% Armor Breaking. Additionally, -0.25 Mass and -4 Rate of Fire.
-0.6 Reload Time
+75% Weakpoint Bonus
+3 Direct Damage
+48 Max Ammo
+50% Direct Damage dealt to Burning enemies. Bonus damage is Fire element and adds the same amount of Heat, extending the Burn duration.
+1 Blowthrough
Shooting an enemy that is afflicted with Corrosion, Sludge Puddle, or Neurotoxin will apply 2 Status Effects. The first one lasts 5 seconds, and each bullet that hits will increase the DPS by +3.2, up to a maximum of 30 stacks (96 DPS). After its duration expires, you must apply a new instance and start stacking it again. The second Status Effect lasts 4.5 seconds, and its duration can be refreshed. If an enemy dies while the second one is active, then they will explode and damage nearby enemies proportional to the number of active stacks of the first effect. The explosion does (60 + 20*stacks) Typeless Damage, and the radius is (0.5 + SqRt[stacks]) meters.

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon
Impact Axe
Impact Axe icon

Loadout Guide

This is a standard grade setup (AKA: No Overclock) build

The combination is made to ensure good consistent damage regardless of biome (since there are heat and cold resistant enemies, but nothing that resists good old-fashioned face-melting acid)

Barrel Blasta

The corrosive sludge pump is used mostly for single shot damage, the charge shot is always an option for some form of crowd control, but otherwise is not an important function of the weapon.

Ol' Reliable

Built with care, the Subata 120 was designed to ensure a good sidearm that can be used when you want to save ammo, or when reloading your primary is a risk.

Other

the Drill, Satchel and armor are made for traversal, survivability (and yes, bunkers too) The Impact Axe was chosen because it is the cheepest, but any grenade works just not at full effectiveness with this build (Looking at you Neurotoxin)

Perk Setup

most setups centered around longevity are useful. despite how important perks are for most if not all weapon kits, this is build leans into being a generalist for usage (as a result, there is no concrete one perk combo that outshines the rest in everyone's eyes)