"Mojo Mode"

by SDLightowler on 30/07/2024

Salutes 8

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4
Disperser Compound

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

This loadout focuses on area denial by creating a flaming sludge pile with plasma lingering over it for massive DoT and slowdown. Three layers of Damage Over Time averaging at 105 DPS. You do the math.

Here's how to maintain it:

  1. Fire a charged sludge shot on the ground before a swarm approaches you.
  2. Shoot the sludge pile with the EPC 3-4 times to ignite it. Let the swarm crawl into it and manuever away and around them as necessary.
  3. Wait about 15 seconds, refresh the sludge pile by firing another charged sludge shot into the pile. The burning effect will carry over to each new pile you add.
  4. In the case of a Praetorian, Oppressor, or even a Bulk Detonator coming in; fire a charged EPC shot into the pile for the lingering plasma effect for maximum DoT.
  5. If you want to deal more damage to larger enemies don't forget to throw Impact Axes.

Perks:

-Born Ready

-Thorns

-Resupplier

-Hover Boots (Solo)

-Heightened Senses