SAFE AND ETHICAL PROTESTER REMOVAL KIT*

by Mechhead27 on 10/01/2023

Salutes 1

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Exhaust Vectoring

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
The Mole

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

This loadout is meant to remove bu- erm protesters from the immediate area as fast as "ethically" possible.

The minigun is built out for area domination with a 2-2-2-2-1 build to give you no ammo but lots of damage. T1: more bullet=less protesters for T2: damage so that you don't need to use as many bullets per protester for T3: we yhave stun chance increase so that it is difficult for the bu- erm Protesters to get close enough to infect you with their slimy ideas T4: is for the case were the prosters get the drop on you and you need to quickly remove them before they start openeing their mouths. T5: is a last ditch effort to get them awway from you to prevent slimifacation.

Now for the coil gun which is built with 2-3-1-2-1 for damage.

*Do Not point at face

**I have not tested this build so please don't get mad at me if you fail a mission with it