Rock Candy

by ChocoKweh on 28/12/2022

Salutes 1

Cryo Cannon

Cryo Cannon icon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Improved Thermal Efficiency

Colette Wave Cooker

Colette Wave Cooker icon
+2 Damage
+100 Magazine Size
x3 Shot Width
-20% Heat Generation
+2 Rate of Fire
+50% Cooling Rate, -0.5 Overheat Duration
Enemies damaged will have their movespeed slowed by 50% for 1 second
Whenever the CWC damages a Burning or Frozen enemy, it inflicts 50% of its damage as Heat or 75% as Cold (respectively) to all enemies within a 2.5m radius (including the Burning/Frozen enemy itself). This causes the primary target to have an extended Burning or Frozen duration, while also causing nearby enemies to start to Ignite or Freeze.
Press Reload to toggle Wide Lens Add-On off/on. When activated, x1.25 Shot Width in exchange for +110% Heat Generation.
Press Reload to toggle Power Supply Overdrive off/on. When activated, +2.5 Rate of Fire in exchange for x0.1 Shot Width and +40% Heat Generation
x1.3 Damage vs enemies afflicted by Neurotoxin, Corrosion, or Sludge Puddles. Additionally, a 10% chance per ammo to spread Neurotoxin from the primary target to nearby enemies.
Enemies killed by the Wave Cooker have a 50% chance to explode, dealing 100 Explosive Area Damage in a 2.5m radius.
Every time the Wave Cooker damages a Burning or Frozen enemy, it has a 25% chance to trigger Exothermic Reactor. Exothermic Reactor sets the enemy's temperature back to zero, applies Temperature Shock to them (dealing 200 Disintegrate-element damage), and causes the enemy to deal 50 Temperature "damage" in a 2m radius -- Heat if they were Burning, or Cold if they were Frozen.
Gamma Contamination

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon
Impact Axe
Impact Axe icon

Loadout Guide

The focus of this build is safety and health recovery at high hazard levels. It is not ideal for Industrial Sabotage.

Cryo Cannon: Cryo Cannon’s damage is not as upfront as other weapons. High DPS is achieved by freezing groups of enemies and dispatching them with other methods. Secondary weapons work well, but your primary focus should be freezing groups and deleting them with your drills.

Colette Wave Cooker: Like the Cryo Cannon, this gun doesn’t do a whole lot of damage by itself. Not to worry, it really shines against frozen enemies and can spread the cold. Freeze the leaders of a wave, then switch to the wave cooker and spread the freeze to the other enemies as they catch up! Special Overclock Note: Gamma Contamination can really make up for Driller’s lack of range. Enemies have a 25% chance of being irradiated, and the damage-over-time can kill those pesky bugs on the ceiling. Hit ‘em with little taps of the trigger at extreme range until they start to glow, and they’ll wander off and die for you!

Drills: Barbed Drills is a must! Frozen enemies will melt like butter. Combined it with the Vampire perk, and those bugs will start to look damn tasty.

C4: Player’s choice.

Impact Axe: This thing absolutely nukes frozen enemies. Use them to burst down the big bugs after you freeze them and to conveniently kill frozen Glyphid Guards. Plus, they could as melee for the purposes of the Vampire perk!

Perks: Vampire and See You In Hell are essential for this build (so much free health). In addition, I like to run Thorns, Elemental Insulation, and Iron Will.

Final Thoughts: This build excels at keeping the Driller topped-up on health in the face of any wave. A word of caution, though. This build suffers more than most from bad teamwork, and it’s very easy to go lone wolf. Allies tend to shoot frozen enemies, and they may shoot you while you are trying to grind up enemies for tasty health. When using this build, I die more often to friendly fire than I do to enemies.