Scout Slot 5: General 1 (DRAK)

by Anonymous on 2022-12-26

EDIT
Salutes 0

DRAK-25 Plasma Carbine

DRAK-25 Plasma Carbine icon
+4 Rate of Fire
x0.75 Heat per Shot
x2 Projectile Velocity
+200 Battery Capacity
+2 Direct Damage
-70% Horizontal and Vertical Spread
x1.5 Cooling Rate, x0.7 Cooldown Delay
Move 50% faster while the weapon is Overheated and for 2 seconds afterwards.
15% Chance per bullet to inflict an Electrocute DoT which does 22.5 Electric Damage per Second and slows enemies by 80% for 6 seconds.
-5 Direct Damage, +5 Area Damage in a 1m radius
+200% Armor Breaking
When the Heat Meter is greater than 50%, you can press the Reload button to manually activate the Overheat mode. When used in this way, Overheat's duration gets multiplied by x0.65, and also scales with the current Heat level (50% Heat Meter = x0.5 Overheat Duration).
When the Heat Meter is greater than 50%, the Rate of Fire is increased by +5 (up to a maximum of 20 RoF).
Shield Battery Booster

Zhukov NUK17

Zhukov NUK17 icon
+100 Max Ammo
+1 Direct Damage
+10 Magazine Size
+8 Rate of Fire
-0.6 Reload Time
+1 Direct Damage
x0.4 Base Spread
+1 Penetration
+30% Weakpoint Bonus
+100 Max Ammo
+33% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+50% Movement Speed for 2.5 seconds after reloading an empty magazine
Minimal Magazines

Loadout Guide

This is part of my "Builds for a bunch of overclocks" series. In each of the (at time of writing) 6 slots, I have a build for each primaries & secondaries, with each being paired into 3 builds. These are played mostly at Hazard 4, solo.

For the primary, I've gone with a Shield Battery Booster DRAK. When at full shields, the damage is 14.5 (enough to one shot swarmers at Haz 4/5). Since it breaks the shield when it overheats, I've taken T1 B & T3 B to reduce that chance. Since it alread hits a nice break point (1 shotting swarmers & 4 shotting grunts in the head at Haz 4/5), I've taken T2 A. T4 is preference (although I'd suggest against taking T4 B). I just generally find T4 A the most useful.

I've taken T5 A, which may seem counterintuitive. However, if you combine it with the recharge speed mod in your armor (T1 B), it gives you the 100% speed bonus without having to wait 9 seconds for the shield to recharge. This is because the shield starts to recharge immediately after the overheat occurs (if it was caused by the overheat).

For the secondary, I've gone with a swarm clear Minimal Magazines ZHUKOV. I took T2 B which, combined with the OC, brings up the total ROF to "40" (although T2 C is also a good choice to get the reload down to 0.6). T3 B & T4 A are necessary for swarm clear, while T5 is preference (but I prefer the extra damage from T5 A).