"Demolition Knight"

by SDLightowler on 20/03/2024

Salutes 3

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Salvo Module

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
Hellfire

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Cluster Grenade
Cluster Grenade icon

Loadout Guide

About "Demotiion Knight":

>>Screenshot! Click & See!<<

This is pretty much a build centered on dealing massive area damage with the Salvo Module, the Coil Gun, and the Cluster Grenades. It actually does work well on most missions, so feel free to try this out.

Weapons:

Missile Launcher: With the Salvo Module OC, this weapon works a lot differently than normal but it can be very powerful when used properly. Essentially, you'll be using it as an explosive shotgun at medium and close range and you can still tap-fire it for single guided missiles.

Here's a link to a detailed explanation on how to mod this weapon with the Salvo Module: https://karl.gg/preview/29435#/

Coil Gun: The Hellfire overclock allows for a little AoE and Crowd Control with the effect of lighting multiple bugs on fire. You could alternately go with Backfeeding Module for the additional ammo and using the Coil Gun normally, but Hellfire just gives the weapon a better edge.

Cluster Grenade: I'll admit, I didn't care for this throwable weapon for it's inconsistency, but I feel that it has a place in this loadout.

Perks:

-Born Ready

-Thorns

Resupplier

-Hover Boots (Solo)/Field Medic (Multiplayer)

-Heightened Senses