This build may be outdated
This build was created in a previous patch and may not perform similarly in the current patch.
"Lead Storm" Powered Minigun
"Bulldog" Heavy Revolver
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Loadout Guide
this will feel like An odd playstyle for some
the lead storm overclock prevents you from moving while firing, but can still remain versatile through some re-training. jumping becomes an extremely important tool for using this bad boy as your primary long range/single target weapon. jump to dodge incoming fire, or when kiting backwards. to achieve, just Let go of the trigger when you're ready to move, then after starting the jump, hold the trigger down again. with a little practice the added damage from the overclock can really go a long way. not to mention it feels fun to play. (utilizing the dash active perk helps with this playstyle as well)
The bulldog is rigged to primarily take out groups of grunts and swarmers in this build. you can hit the bugs directly, or shoot the ground near them (in a pinch) to get the aoe effect. if you need to be on the move more than the lead storm will allow, you can effectively clear swarms of grunts by aiming for the weakspot first so that the ricochet will apply neurotoxin to multiple enemies, as well as the explosion. as an additional note: this style of bulldog negates the need to take incendiary grenades with you. freeing up a slot for either the fear-inducing sticky grenade, to turn those praetorians around, or the much larger (and more dangerous) cluster grenade. with that being said, the single-target damage for the bulldog is enough to take out most of the smaller ranged targets you'll have to deal with. but you'll have to rely on the neurotoxin to do some of that work for you. (neurotoxin only has a chance to apply. but does so often enough that it's pretty reliable) generally 2 shots + neurotoxin is enough to take down acid spitters and mactera spawn.
i currently use this shield generator setup on all my gunner builds. for tier 1 i prefer the smaller shield, as the bugs don't retreat quite as far away from you and they're easier to see through the shield's effect. i would say that tier 2 is preference and for tier 3 i prefer to be able to leave and re-enter the shield during the duration, as well as retain it's shield regeneration effects for a few moments after the shield has faded.
come join the awesome fun that is deep rock galactic with me over at: https://www.twitch.tv/rabid_scotsman