Burn in Hell

by Anonymous on 2022-12-20

EDIT
Salutes 0

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Burning Hell

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Volatile Bullets

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Incendiary Grenade
Incendiary Grenade icon

Loadout Guide

This minigun build lets the bullets find their own targets by having ricocheting bullets on both your primary and secondary weapons. Not only does this let you stun whole groups of bugs by focusing fire on only a single bug but also lets you erase swarmers and jellies from existence without even having to hit them. The blowthrough rounds only increase the chances of bouncing shots by hitting walls behind the target, possibly leading double hits on the same bug if you're lucky.

Just be careful with the ammo, its expensive.


-The Bullet Hell minigun here has just recieved a big buff! It should work even better than before even with the changes to the base gun bringing it down a bit. Its a great option for Swarmageddon by the way.

-The Magic Bullets Bulldog works just the same as always still. I have started running Explosive Rounds on it on and off instead of Blowthrough but I really cant decide which I like better. Pretty much up to preferance but I do think Explosive might be more reliable for poison application if that small bit of performance matters to you but you are sacrificing direct damage for that. The double hit shots on bugs is still pretty fun too.