"Light and Fat"

by SDLightowler on 05/12/2024

Salutes 9

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Light-Weight Rounds

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Fat Boy

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
Plasma Burster
Plasma Burster icon

Loadout Guide

About "Light and Fat":

>>Screenshot! Click & See!<<

UPDATE: 12-5-2024: Formerly known as "Smart Survivor", I've come around to pairing the following weapons together as a break from my other 3 Engineer loadouts.

Weapons:

Voltic SMG: Lightweight Rounds makes the SMG more economic as it is reliable as a general purpose weapon, modded for full raw damage and accuracy. I'm not put off by the fire rate penalty as I feel it helps make this weapon last longer since I am pairing it with the following secondary and overclock.

PGL: I'm using the Fat Boy on this as a "panic weapon" of sorts. Not an overclock I'm particularly fond of because of the ammo penalty, but since I'm pairing this with a high ammo primary, it's got some viability when needed.

Plasma Burster Grenade: This is the one weapon choice that sets this loadout apart from the previous three. Unlike the other grenades that require you to be more creative, Plasma Bursters just outright kill everything in it's path. It's a more sensible choice when I don't need to fire the *Fat Boy for clearing immediate clusters.

Genemi System Turrets: Same way I modded it for "Gigawatt Genius".

Perks:

-Born Ready

-Thorns

-Resupplier

-Hover Boots (Solo)/Field Medic (Multiplayer)

-Heightened Senses