H5 mine explorer

by Lazelik on 18/12/2022

Salutes 1

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Cycle Overload

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Hyper Propellant

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
Plasma Burster
Plasma Burster icon

Loadout Guide

Primary: Warthog, Cycle OVerload, 21321 Since we're going for single target secondary, this primary should be able to handle most swarms so the general idea is for it to be high rof with large mag size and ammo pool plus turret whip to clear horde.

Secondary: PGL, Hyper propellant, 21312 Simply go for more shots! Aoe dmg and radius means nothing for this build. Homebrew give averagely more dmg and tier5 spiky is the only option here. Most single target enemy should be able to one-shotted in the weakpoint except H5 praetorian, bulk and Dread class.

Nade: plasma burster

Perks: passive - strong arm, sweet tooth, born ready active - dash, berzerker

PickaxeU: double dmg

CompatibleMissionTypes: - mining - elimination

PlayStyle: This is a generally good build that can handle any enemy type no problem. Turrets are made to be mobile and quick to set up since you wanna clear your path to the next room fast in h5. Hyperpropellant pgl, the star of the build, it has the highest raw direct dmg in the game and serves as one of the best single target option in engi's kit. You can one-shot most of the bugs in the game and those with high hp pool won't give you much trouble at all. Your warthog is build to stay with you as long as possible since hyperpropellant has high consumption rate, the warthog is generally best designed weapon in the game combine that with turret whip, this gun alone can single handedly clear a horde without much trouble and gemini turret, allows you to double trigger the super shot into the praetorian and deal tons of dmg overall! In my opinion, Oppressor is my all time anti-engi bug until I start using berzerker with double dmg pickaxe. It felt so good able to smack him to the ground in a few swings and waste no ammo on that bullet sponge at all hhh.