Wave Clear: The Dwarf

by Trawa on 16/12/2022

Salutes 1

"Thunderhead" Heavy Autocannon

"Thunderhead" Heavy Autocannon icon
+3 Direct Damage
x2 Magazine Size
+220 Max Ammo
x0.7 Base Spread
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+0.6 Min Rate of Fire, x1.5 RoF Scaling Rate
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+2 Area Damage
+4 Direct Damage
+400% Armor Breaking
+0.6m AoE Radius
x1.1 Direct and Area Damage when at Max Rate of Fire
Deal 50% Fear Factor to enemies within a 1m radius of bullet impact. The radius of the Fear gets the same increases as the Area Damage.
When at Max Rate of Fire, you take x0.5 damage from all sources (50% Damage Resistance).
Neurotoxin Payload

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
Hellfire

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Cluster Grenade
Cluster Grenade icon

Loadout Guide

Fairly standard NTP build with T3C instead of T3B for a bit more direct damage potential in a pinch since we don't have a single target secondary to pair it with.
Fear Hellfire coilgun for locking down chokepoints and even more CC/swarm clear.
Maximum duration shield for breating room, revives and blocking off chokes/stalling detonators in a pinch.
Grenade is preference, both cluster and incendiary work well. Stickies can work too if you want some form of single target damage.

This build is capable of mopping up everything except Praetorians and Oppressors and even those aren't much of a problem if you stack DOTs. They're best left for teammates though as you'll waste a ton of ammo otherwise.