ReapeeRon's Full AoE Driller

by GreenBeardedMiner on 13/12/2022

Salutes 1

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4
Disperser Compound

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon
Neurotoxin Grenade
Neurotoxin Grenade icon

Loadout Guide

Source:

ReapeeRon's Build Video

Note:

Driller build that's specced into tons of AoE damage ​ Neurotoxin Grenade is optional, I just put it here because the idea of slowing enemies by like 90% or more is hilarious

EPC Upgrades:

Completely flexible depending on what you prefer, this build has the EPC specced for normal use and mining ​ Alternatively can spec into fire in T5 with the same build to set your goo on fire with normal shots)

Pros

  • Decently ammo efficient
  • Amazing at CC due to being able to leave giant puddles to slow down enemies, Persistent Plasma further slows enemy around the plasma that it leaves behind on Charged Shots
  • Can combine tons of DoTs for insane damage
  • Can slow enemies down to a crawl with or without Neurotoxins
  • If specced with Fire Damage instead of Thin Containment field: can set the giant puddles on fire to deal massive damage

Cons

  • Not as strong on single target damage but not too bad either