Fire Gunner: Close Range Light Assault w/ Usage Guide

by Fuzzy2426 on 02/12/2022

Salutes 1

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Burning Hell

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Volatile Bullets

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Incendiary Grenade
Incendiary Grenade icon

Loadout Guide

Overview

  • This variant of Fire Gunner switches out damage options for utility options. By replacing damage with ammo in tier 2, armor breaking with blowthrough in tier 3, and damage with spinup time in tier 4, you can quickly and reliable light several enemies on fire at close range.

How to Use

  • Use at close range, and stay within 4m of enemies to ignite them. Use it on enemies that are both close to you and crowded around you, using the blowthrough rounds to ignite twice as many enemies. If you prefer, stop firing at an enemy once it is ignited, as this may help to make the most out of the damage over time (DoT) from the flames.
  • Switch to the revolver and fire a single shot at a burning enemy to deal massive damage and prolong the fire status effect. Do not use the revolver on weak enemies.
  • Use your ability to instantly create massive heat damage to support your team. Open fire at enemies frozen by your team to instantly trigger temperature shocks, or light enemies on fire for your team to freeze and temp shock. Fire at sludge puddles created by your team's driller to light them on fire and make them exceptional death traps for enemies.

Notes

  • The tier 1 mods for the minigun are all interchangeable for this build. Although I chose Improved Platform Stability, Magnetic Refrigeration can be useful to help cool down the extra heat from the minigun, and Improved Motor can help to light enemies on fire even faster.