Taste my A.S.S, stupid bugs!

by TotallyNotManagement on 16/11/2022

Salutes 1

M1000 Classic

M1000 Classic icon
+40 Max Ammo
+10 Direct Damage
+25% Focus Speed
-30% Spread per Shot, x0.8 Max Bloom, x0.5 Recoil
+220% Armor Breaking
+25% Focused Shot Modifier
+6 Clip Size
+3 Penetrations
+20% Weakpoint Bonus
Focused shots Stun enemies for 3 seconds
Killing an enemy with a Focused Shot to a Weakpoint will inflict 2.5 Fear on enemies within 4m of the kill
Manually reloading within 1 second after a kill reduces reload time by 0.75 seconds
Active Stability System

Nishanka Boltshark X-80

Nishanka Boltshark X-80 icon
Special Bolt: 15 Direct Damage, 10 Area Damage, 9 bolts, 10 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 30% and be hostile to other enemies for the duration of the effect.
Special Bolt: 15 Direct Damage, 12 Area Damage, 9 bolts, 14 sec effect duration. If you hit an enemy, it will take 10 Poison Damage per Second for the duration of the effect. If it dies while it still has that status effect active (or is killed by the status effect), then after a 1 sec delay it will explode for 165 Explosive Area Damage in a 4m radius. The explosion also Stuns for 1 second and inflicts 100% Base Fear Chance.
Special Bolt: 15 Direct Damage, 10 Area Damage, 12 bolts, 12 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 50% and take an average of 16 Electric Damage per Second. If you shoot a second Taser bolt within 6m of the first one, an electric beam will arc between the two bolts that slows enemies by 80% and does 30 Electric DPS. Taser Bolts are not retrievable.
+25 Direct Damage, +15 Area Damage
+7 Max Ammo
x1.4 Special Ammo
-0.4 Reload Time, -0.4 Ammo Swap Time
x1.5 Projectile Velocity
After killing an enemy, gain +50% Movement Speed for 2.5 seconds
Hovering your crosshair over a retrievable arrow will pull it back into your inventory.
x1.25 Special Effect Duration
Bolts are magnetically pulled towards enemies that are affected by IFG or Electrocuted. Additionally, they do a bonus 25% Direct and Area Damage to those enemies.
When normal arrows impact terrain, they apply 50% Base Fear Chance to enemies within a 3m radius, pulsing once per second for 5 seconds.
Bodkin Points

Grappling Hook

Grappling Hook icon

Flare Gun

Flare Gun icon

Light Scouting Suit

Light Scouting Suit icon
Voltaic Stun Sweeper
Voltaic Stun Sweeper icon

Loadout Guide

PERKS: Born Ready - Saves lots of time. Use it. Deep Pockets (Optional) - Helps you with minerals, so your engie doesn't complain about you doing "too much killing". Sweet Tooth (Optional) - Helpful speed boost and valuable extra health for high hazards.

-- This build emphasises high mobility crowd control and decisive priority target elimination. In other words, you clean up the trash for your team so they can focus on more important things. You're less of a wet noodle who mines stuff and more of a DPS support.

Primary Weapon: M1000 Classic

OVERCLOCK - ACTIVE STABILITY SYSTEM - This may strike you as an odd choice, but its downside is negligible in exchange for great increases in flexibility. I'd even argue it's better than Minimal Clips, but I digress. 1A - Since you'll be spending most of your time shooting, you'll need plenty of ammo. The damage upgrade doesn't improve most breakpoints anyway. 2C - Armour piercing to one-focus-shot grunts to the body. Especially helpful with 4A, as you don't need to hit the head to kill. 3B- Although it may seem counter-intuitive to skip out on higher focus damage when using A.S.S, the extra ammo allows nearly twice the focus shots in a single magazine. It also helps the slow reload of A.S.S without skipping 5A. 4A - Again, we don't need extra damage here. Blowthrough is much more valuable for this playstyle, as it makes your focus shots more efficient. 5A - Stuns help control engagements, especially against priority targets. It also helps against guards and Slashers, who can take a focused bodyshot. You could argue that the reload is better for A.S.S, but you won't be reloading that much with a 14-round mag anyways. Plus, you can just animation cancel.

Secondary Weapon: Boltshark Crossbow

OVERCLOCK - BODKIN POINTS - A potent grunt-clearer. Don't have time to line up a focus blowthrough shot? Just whip out this bad boy, and they'll be a speed boost on your boots in a matter of seconds.
1A - Pheromones are the best option for this build, as we need as much time as possible when fighting hordes. The Tasers and the Chemical Explosion bolts simply take too much time to set up, losing DPS. The slowdown and passive crowd control help with both crowds and priority targets alike. 2A - ESSENTIAL for Bodkin, as it allows one-shotting grunts. 3A - A nice quality-of-life upgrade, saving even more time. 4A - On-demand speed is always nice, especially when tackling hordes. 5A - A nice little increase to the Pheramone's effect duration, buying you more breathing room.

Equipment Suggestions

Grapple - Momentum helps you maintain your distance from hordes, giving you even more control. Flare Gun - Fast-firing, long-burn flares help you see more for a minimal time exchange. Born ready even reloads it for you. How thoughtful! Armour - A good shield will help protect you when you inevitably take some damage without draining your valuable health. Grenade - Either Cyro or Boomerang works well. Boomerang helps with crowds, Cyro helps with… well, everything. Your choice.