200 grunts per resupply? yes please

by Skull_Mush on 14/11/2022

Salutes 43

Deepcore GK2

Deepcore GK2 icon
x0 Base Spread
+1 Rate of Fire
x0.73 Reload Time
+3 Direct Damage
+120 Max Ammo
-44.12% Spread per Shot and x0.5 Recoil
+10 Magazine Size
+20% Weakpoint Bonus
+500% Armor Breaking
After killing an enemy, gain +50% Movement Speed and increase Spread Recovery Speed by x12.5 for 2.5 seconds
+2 Rate of Fire
+35% chance to Stun on Weakpoint hit
Electrifying Reload

Nishanka Boltshark X-80

Nishanka Boltshark X-80 icon
Special Bolt: 15 Direct Damage, 10 Area Damage, 9 bolts, 10 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 30% and be hostile to other enemies for the duration of the effect.
Special Bolt: 15 Direct Damage, 12 Area Damage, 9 bolts, 14 sec effect duration. If you hit an enemy, it will take 10 Poison Damage per Second for the duration of the effect. If it dies while it still has that status effect active (or is killed by the status effect), then after a 1 sec delay it will explode for 165 Explosive Area Damage in a 4m radius. The explosion also Stuns for 1 second and inflicts 100% Base Fear Chance.
Special Bolt: 15 Direct Damage, 10 Area Damage, 12 bolts, 12 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 50% and take an average of 16 Electric Damage per Second. If you shoot a second Taser bolt within 6m of the first one, an electric beam will arc between the two bolts that slows enemies by 80% and does 30 Electric DPS. Taser Bolts are not retrievable.
+25 Direct Damage, +15 Area Damage
+7 Max Ammo
x1.4 Special Ammo
-0.4 Reload Time, -0.4 Ammo Swap Time
x1.5 Projectile Velocity
After killing an enemy, gain +50% Movement Speed for 2.5 seconds
Hovering your crosshair over a retrievable arrow will pull it back into your inventory.
x1.25 Special Effect Duration
Bolts are magnetically pulled towards enemies that are affected by IFG or Electrocuted. Additionally, they do a bonus 25% Direct and Area Damage to those enemies.
When normal arrows impact terrain, they apply 50% Base Fear Chance to enemies within a 3m radius, pulsing once per second for 5 seconds.
Trifork Volley
Cryo Grenade
Cryo Grenade icon

Loadout Guide

S3 Electrifying Reload

  • 3 flat electricity damage per bullet on det + a buff to the DoT damage makes this weapon deal 19 flat + 120ish (on average) electrocute DoT damage. This means that you can kill a H5 grunt with 1 body shot.

  • Previously, you needed to take Damage + Armor Breaking to reach 2-shot kill threshold for a body shot, but this prevented you from taking RoF. Now you can guarantee that 10 grunts will die per second, with 30 grunts / magazine.

  • Being able to take the ammo node means you end up with 225 grunts per resup (give or take). This means Electrifying reload can easily carry your builds' horde clear, enabling you to take a specialized single target secondary.

  • 1 bullet -> reload = set and forget webspitter kills like explosive reload subata (feels great)

  • Personally Armor Break > Hollow Points for this setup. GK2 Armor break node is one of the most powerful in general, and rounds out the build in regard to armored disruptive enemies (brundle, shellback).

Taser Trifork

  • T1 is flex. Both Pheramone and corpse explosion are viable (and good) picks. I choose taser for immobilizing bulk / praet waves and applying electrocute to bosses for magnetic shafts. It allows for magnetic shaft + cryo combos to delete big bois. Taser Bolts are never the wrong thing to have with you.