"Bio Mode"

by SDLightowler on 31/08/2024

Salutes 15

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4
Volatile Impact Mixture

Subata 120

Subata 120 icon
x0 Base Spread
+4 Magazine Size
+48 Max Ammo
+3 Direct Damage
-33% Spread per Shot, x0.5 Recoil
Changes the Subata to fire in bursts of 2 bullets at 20 RoF during the burst. If both bullets hit an enemy, the second bullet gets +350% Armor Breaking. Additionally, -0.25 Mass and -4 Rate of Fire.
-0.6 Reload Time
+75% Weakpoint Bonus
+3 Direct Damage
+48 Max Ammo
+50% Direct Damage dealt to Burning enemies. Bonus damage is Fire element and adds the same amount of Heat, extending the Burn duration.
+1 Blowthrough
Shooting an enemy that is afflicted with Corrosion, Sludge Puddle, or Neurotoxin will apply 2 Status Effects. The first one lasts 5 seconds, and each bullet that hits will increase the DPS by +3.2, up to a maximum of 30 stacks (96 DPS). After its duration expires, you must apply a new instance and start stacking it again. The second Status Effect lasts 4.5 seconds, and its duration can be refreshed. If an enemy dies while the second one is active, then they will explode and damage nearby enemies proportional to the number of active stacks of the first effect. The explosion does (60 + 20*stacks) Typeless Damage, and the radius is (0.5 + SqRt[stacks]) meters.
Explosive Reload

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
High Explosive Grenade
High Explosive Grenade icon

Loadout Guide

About "Bio Mode":

>>Screenshot! Click & See!<<

This loadout is pretty much the middle child between the Cryo and Pyro "Modes" I use, so the point of this loadout is to deal massive damage quickly with the Sludge Pump.

This loadout works on most missions and can truly get the job done on Elimination missions. I doubt it will work as well on Industrial Sabaotages, but I'm willing to try it once to be sure.

Weapons:

Sludge Pump: The Volitile Impact Mixture really brings out faster DPS from spamming normal shots. The only reason to use charged shots is to spread your damage on several grunts all at once, so don't disregard charged shots entirely.

Subata: This sidearm has gotten quite the overhaul from the latest update, and after testing it out with different overclocks, I feel that Explosive Reload works best for the mod arrangement. Plus the new tier 5C mod really helps as long as I can get a high value target covered in sludge beforehand.

HE Grendade: Not the most exciting choice of throwable, but I feel it has a place here in this loadout. The fact that it's the only grenade that can be "cooked" makes it more worth using than ever.

Perks:

  • Born Ready
  • Thorns
  • Resupplier
  • Hover Boots (Solo) / Field Medic (Multiplayer)
  • Heightened Senses