"Pyro Mode"

by SDLightowler on 25/02/2025

Salutes 10

CRSPR Flamethrower

CRSPR Flamethrower icon
+25 Tank Size
+5m Flame Reach
+4 Damage per Particle
+10 Heat per Particle
+3 sec Sticky Flames duration
+1.8 Flow Rate
Increases Sticky Flames' slow from 10% to 55%
+75 Max Fuel
Every particle fired by the Flamethrower (ammo consumed) deals 0.2 Fear to all enemies it passes through
+3 sec Sticky Flames duration
+75 Max Fuel
Deal 80 Fire Damage per second and 80 Heat per second to all enemies within 4m of you. The Heat/sec stacks with the direct stream and Sticky Flames' heat sources as well.
If the direct stream kills a Burning enemy, there's a 50% chance that they will explode and deal 55 Fire Damage and 55 Heat to all enemies within a 3m radius.
Compact Feed Valves

Colette Wave Cooker

Colette Wave Cooker icon
+2 Damage
+100 Magazine Size
x3 Shot Width
-20% Heat Generation
+2 Rate of Fire
+50% Cooling Rate, -0.5 Overheat Duration
Enemies damaged will have their movespeed slowed by 50% for 1 second
Whenever the CWC damages a Burning or Frozen enemy, it inflicts 50% of its damage as Heat or 75% as Cold (respectively) to all enemies within a 2.5m radius (including the Burning/Frozen enemy itself). This causes the primary target to have an extended Burning or Frozen duration, while also causing nearby enemies to start to Ignite or Freeze.
Press Reload to toggle Wide Lens Add-On off/on. When activated, x1.25 Shot Width in exchange for +110% Heat Generation.
Press Reload to toggle Power Supply Overdrive off/on. When activated, +2.5 Rate of Fire in exchange for x0.1 Shot Width and +40% Heat Generation
x1.3 Damage vs enemies afflicted by Neurotoxin, Corrosion, or Sludge Puddles. Additionally, a 10% chance per ammo to spread Neurotoxin from the primary target to nearby enemies.
Enemies killed by the Wave Cooker have a 50% chance to explode, dealing 100 Explosive Area Damage in a 2.5m radius.
Every time the Wave Cooker damages a Burning or Frozen enemy, it has a 25% chance to trigger Exothermic Reactor. Exothermic Reactor sets the enemy's temperature back to zero, applies Temperature Shock to them (dealing 200 Disintegrate-element damage), and causes the enemy to deal 50 Temperature "damage" in a 2m radius -- Heat if they were Burning, or Cold if they were Frozen.
Blistering Necrosis

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Neurotoxin Grenade
Neurotoxin Grenade icon

Loadout Guide

About "Pyro Mode":

>>Screenshot! Click & See!<<

This loadout is pretty straightforward in which the point of using it is to burn everything in sight, with the additional option to trigger thermal shocks and form blisters with the Wave Cooker's Blistering Necrosis OC.

This loadout can be used on most missions, including Industrial Sabotages. In the latter case, swapping out the Wave Cooker for the EPC with the Heavy Hitter overclock and the Tier 5A mod, Burning Nightmare, can make a huge difference in a Sabotage mission.

Weapons:

Flamethrower: Compact Feed Valves is a very flexible overclock. Most of the time I prefer to have Teir 3A for a faster flow rate and Tier 5A, Heat Radiance. Both mods combined makes for a high DPS and faster Heat Ignition against anything in range. This is especially effective against Dreadnaughts and Rival Tech Robots in their respective cases. Also, the additional range from Tier 1B gives the Flamethrower just enough reach to hit the Caretaker's eye on Sabatage operations.

Wave Cooker: While most players like to mod this sidearm for triggering Thermal Shocks, and with additional ammo from the Mega Power Supply OC, I like to take it a step further. I use Blistering Necrosis for even more additional burst damage, even on enemies I couldn't ignite or thermal shock before (especially Dreadnaughts).

Neurotoxin Grenade: While the Impact Axe is still the Driller's most popular throwable for it's high single target damage, I find that the Neurotoxin Grenade has better compatibility with the Flamethrower because I can light the gas on fire to clear out as many bugs that I can round up beforehand. It takes a little foresight to use this way, but the area clearing payoff is worthwhile.

Drills: I don't use them as a weapon for this loadout like I would with "Cryo Mode", but they do come in handy for blocking Spitballer projectiles and drilling underneath stationary enemies and obstacles like Rival Turrets, Ejector Cacti, and Deeptora Nests.

Perks:

  • Born Ready
  • Elemental Insulation (Thorns is okay, but the Heat Radiance mod functions the same way)
  • Resupplier
  • Hover Boots (Solo) / Field Medic (Multiplayer)
  • Heightened Senses