Karl: Born Ready - Engineer - "Killer Keener"

"Killer Keener"

by SDLightowler on 04/12/2024

Salutes 10

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Pump Action

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Light-Weight Cases

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
S.S.G
S.S.G icon

Loadout Guide

About "Killer Keener":

>>Screenshot! Click & See!<<

12/4/2024 UPDATE: I switched out the overclocks for both weapons. Please read further.

This loadout trades all the indirect damage benefits from "Gigawatt Genius" for better emphasis on dealing more damage directly. This loadout is great to use on any mission; especially Eliminations.

Weapons:

Auto Shotgun: After trial and error with other overclocks, I've come to recognize that the Pump Action overclock makes for the most effective kills in any situation. The penetration effect is great for clearing lined enemies and you can still utilize Turret Whip for the larger clusters. Very solid for what it's worth.

Breach Cutter: Back to using the Compact Cases and utilizing the damage from tier 2B. Same way I did the first time I posted this loadout.

Shredder Swarm Grenade: This choice of Grenade is more or less a personal preference, but it is a more versatile choice compared to the Plasma Grenade that's limited to clearing ground-based enemies. The Shredders can also be used against large single targets for additional damage.

Mk2 Turret: While it doesn't provide as much coverage as the Gemini Turrets do, it's just easier to manage one turret for cover fire. And with the Auto Shotgun's Turrey Whip mod, it makes dealing with enemy clusters a little easier.

Perks:

  • Born Ready
  • Thorns
  • Resupplier
  • Hover Boots (Solo) / Field Medic (Multiplayer)
  • Heightened Senses