"Gigawatt Genius"

by SDLightowler on 06/02/2025

Salutes 35

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Turret EM Discharge

Shard Diffractor

Shard Diffractor icon
+2 Area Damage
+2 Direct Damage
+100 Total Capacity
+33% Weakpoint Bonus
+0.8m AoE Radius
+50 Charge Capacity
-0.8 Recharge Time
Increases the amount of Direct Damage added as Heat from 25% to 100%
+400% Armor Breaking
When damaging an enemy that is either Electrocuted or affected by an IFG, add an additional +33% Direct and Area Damage as Electric-element.
Killing a medium-or-larger enemy refunds 3 ammo to the current Charge Capacity, prolonging the firing duration. This can only happen once every 0.25 seconds.
All enemies damaged by the AoE have their movespeed slowed by 80% for 1 second.
Efficiency Tweaks

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
Proximity Mine
Proximity Mine icon

Loadout Guide

About "Gigawatt Genius":

>>Screenshot! Click & See!<<

After the recent Maintenance Update this November 2023, I am proud to say that I greatly appreciate the tweaks to the Stubby, the electric damage mechanics, and the removal of friendly fire from the EM Discharge overclock. More reasons why this loadout is my highest saluted here on "karl.gg" and one of my favorite loadouts for this game.

My thanks to you guys and to Ghostship Games for making all this possible.

That being said, I'll spare you the long essay-format of what this loadout is about and describe it's traits in a pros-cons list.

Pros:

-Great for swarm clearing as well as defending points in tight hallways or out in the open, making it viable even for multiplayer support.

-The Shard Diffractor can quickly kill single targets (especially most Rival Tech turrets.)

-Great for Salvage Operations, Escort Duties, and Industrial Sabotages while Solo and/or Multiplayer.

-Shield Link or Field Medic helps complete this loadout's role for Multiplayer support.

Cons:

-Better for Multiplayer than Solo in higher hazard levels.

-Because the EM Discharge is very potent for massive damage spread, you can become highly dependent on the turrets for clearing immediate clusters, making you more prone to get overwhelmed by bugs.

-Not fully viable for going Solo on Elimination Missions or Deep Dives with at least one Dreadnaught objective. You may find yourself using the Shard Diffractor a lot on the Dreadnaughts.

Weapons:

SMG: While not a powerful weapon initially, the EM Discharge overclock makes this weapon even better for area clearing and killing more with less ammo. The Tier 1B mod is mandatory for the overclock to fully function for you. Tier 4B makes more sense to use than the weakspot damage, so you may as well use that. The other mods are your own choice.

Shard Diffractor: This is your main means of dealing high single target damage. The extra ammo from Efficiency Tweaks is the best choice for this purpose, since the other overclocks either hinder the base performance or adds the inconvenient penalty of wasting ammo from canceling shots. The Tier 4A mod helps make quick work of Rival Tech turrets and can stack fire damage on anything else. The Tier 5A mod really boosts the DPS of this weapon even more as long as you can electricute a target with the SMG first.

Proximity Mines: These throwables are great for the loadout's purpose for holding a defense point. You could go with the L.U.R.E. or the Shredder Drones if you want, but you may find that the Proximity Mines are more efficient for outright killing things indirectly. Just be sure to place them so that you and your teammates don't get hurt by them.

Turrets: These are the Bread-&-Butter of this loadout. Being able to quickly set up two turrets makes it all the better to have two points to trigger the EM Discharge effect.

Now here's where it all comes into play...

General Strategy:

  1. Set up Turrets. You can set them up far apart facing each other in a flat, open area where you want to hold your ground; or have them side-by-side facing opposite directions in tighter quarters. Having them closer together can make for rapid proc'ing of the Em Discharge effect on BOTH turrets.
  2. Place Proximity Mines. You can place them behind each turret or in their blindspots, depending on how you set those up. Placing them behind walls or over ledges and cliffs where your turrets can't "see" can be better places.
  3. Let the swarm come and let the Mines and Turrets do most of the work. You can shoot the SMG to soften up targets or shoot the Diffractor to take out larger targets. Be sure to proc electricutions with the SMG for the bonus damage with the Diffractor's Tier 5A mod if you want to kill larger targets faster.
  4. When in doubt, DISCHARGE IT! This is your last line of defense. Stay close to either turret so you can shoot them and proc the EM Discharge to clear out immediate enemy clusters that get too close. It may take 2-3 Discharges to fully clear them out.
  5. Shield Boost a teammate when needed. Usually if they have to stay close to your turrets for cover fire and if their health or ammo is low. Field Medic is also a good perk to have in the case of reviving a teammate, but it's up to you.

Perks:

  • Born Ready (Solo) / Friendly (Multiplayer)
  • Thorns
  • Resupplier
  • Hover Boots (Solo) / Shield Link (Multiplayer) / Field Medic (if you want, or in the case of a Shield Disruption Mutator)
  • Heightened Senses