My Final driller loadout

by RoosterDBomb on 28/11/2023

Salutes 1

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4
Disperser Compound

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

See "My Favorite Driller Build" for previous itteration.

SLUDGE PUMP The overclock is diserser compound for more area on puddles, I personally dont use the charge shot to chunk big enemies so this and hydrogen ion addative were my best options but I ended with disperser. T1 is bigger puddles. I always found the magazine size to be big enough and bigger pudddles is what I have always run. T2 is more puddles, maximizing puddles and dot is the whole idea of this buld. Combined that with my note on the overclock and this should be obvious. T3 is duration, by now this should be obvious T4 lets me place more puddles per mag/resuply and lets me do 1 ammo charge shot without having to think about it T5 is DoT potency, This lets you kill things faster.

EXPERIMENTAL PLASMA CHARGER The Overclock is heavy hitter. This EPC balnces being a long range damage weapon and a mining tool, thus some compremises have been made. This overclock is bad for TCF, and this build is bad for damage. T1 is ammo, more ammo is always good and heavy hitter decreases our ammo. T2 is more speed, makes TCF timing easier T3 is less charge shot cost, charge shots are mainly for mining so geting them out cheap in better than getting them out fast. T4 is ammo, see T1 for reasning T5 is TCF so we can mine the annoying celing things

C4 T1 is Ammo because you dont have enough T2 is defuse, I better not need to explain T3 is Ammo becouse of rounding T4 is rock mover, I use C4 as utility tools so...

DRILLS T1 is barbed drills, see drilling in the name of's video on it T2 is cooling because I dont let my drills overheat T3 is a no brainer T4 is ammo because drills are primarily for mining

ARMOUR T1 is mineral bages, so I dont need to change for shield disruption T2 is healthy, so I dont need to change for shield disruption T3 is resistance T4 is breathing room, so I dont need to change for shield disruption

PERKS Vampire, resupplier, Thorns, Dash, Iron Will

Hope This Build Serves You Well, ROCK AND STONE MINERS!!!