Drae's Loadout B - "The Point Defender"

by Drae. on 15/06/2024

Salutes 4

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Turret EM Discharge

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Return to Sender

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
Proximity Mine
Proximity Mine icon

Loadout Guide

Notice

My Builds were not tested for Hazard 5/Elite Deep Dives.

Build description

A build I exclusively use for Salvage Operations, is exactly what the name implies - defending the Uplink and the Fuel Cells. The Stubby with max electrify chance and Electric Arc in tier 5 combined with Turret EM Discharge overclock does well against groups of bugs, but you're also equipped with the Breach Cutter with Return to Sender overclock - allowing you to essentially use the same beam twice to slice 'n dice a huge crowd or a single big target. Tier 5 upgrade is personal preference, but i would not recommend using Explosive Goodbye. Plasma Trail can be used in choke points as well as Triple Split Line - if you wish to have a bit more crowd control, choose the former upgrade.

Perks

PASSIVE - Thorns, Deep Pockets/Resupplier, Born Ready ACTIVE - Dash, Heightened Senses