RJ Executioner Mobile Sniper

by Skull_Mush on 25/11/2022

Salutes 1

LOK-1 Smart Rifle

LOK-1 Smart Rifle icon
+6 Direct Damage
+72 Max Ammo
x0.2 Acquire Lock Threshold, x2 Lock-On Range
+1.3° Acquire Lock Threshold, x1.5 Lose Lock Threshold
+10m Lock-On Range
+20% Damage to Electrified Targets and +20% Damage to Burning Targets
Lock-On now prioritizes low health enemies, and will only place as many Locks on an enemy as are required to kill it.
+3 Penetrations
x0.85 Lock-On Time
+6 Max Number of Lock-Ons
Targets with 3 or more Locks are Electrocuted by the first Locked-On bullet that damages them. The Electrocute DoT does 12 Electric-element Damage per Second, slows enemies by 80%, and lasts for 3 seconds.
Full Lock adds 20% more Direct Damage to all shots fired during the burst.
Every time you release a Lock-On burst, the last bullet fired emits an aura of Fear to all enemies near you. For every bullet fired during the Lock-On burst, add 0.15 Fear to the aura (ranges from 30% Base Fear Chance at 1 Lock to 375% Base Fear Chance at 24 Locks). The aura's radius starts at 2.4m and each bullet fired during the Lock-On burst increases it by +0.15m (ranges from 2.55m at 1 Lock to 6m at 24 Locks).
Executioner

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
S.S.G
S.S.G icon

Loadout Guide

Season 3 Update

Shredder nades complement RJ setups nicely. I just wish I could fast throw them.

Executioner LOK-1:

Unstable Lock Mechanism (max lock damage) stacks with Electro-Chemical Rounds T3, which gives a 1.44x force multiplier on top of the hollow points bonus. Performs better for this build over passthrough as you already have RJ spam and grenades for horde clear.

RJ250 PGL

  • T1 & 2 Ammo, for moar spam. AoE T1 is good if you don't jump as much (dunno why you wouldn't)
  • T3 Ignite
  • T4 Stun. Gives you an ignite -> dumbfire combo in close quarters / narrow tunnels where you can't use grenades.
  • T5 Spiky Grenade. This adds 30 heat, for 65 heat / grenade on a direct hit, which is enough to ignite guards, bulk detonators, and clean 2-hit ignite praetorians.

Grenades

Lures or Bursters. Fast throwing proxy nades while airborne is fun, but this build isn't for turtling.

Turrets

Stun turrets help you and your teammates not take damage. Gemini stun turrets help take control of a strong point / resupply point.