All Rounder Support Gunner

by EpicCrisis on 30/01/2021

Salutes 2

"Thunderhead" Heavy Autocannon

"Thunderhead" Heavy Autocannon icon
+3 Direct Damage
x2 Magazine Size
+220 Max Ammo
x0.7 Base Spread
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+0.6 Min Rate of Fire, x1.5 RoF Scaling Rate
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+2 Area Damage
+4 Direct Damage
+400% Armor Breaking
+0.6m AoE Radius
x1.1 Direct and Area Damage when at Max Rate of Fire
Deal 50% Fear Factor to enemies within a 1m radius of bullet impact. The radius of the Fear gets the same increases as the Area Damage.
When at Max Rate of Fire, you take x0.5 damage from all sources (50% Damage Resistance).
Neurotoxin Payload

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Experimental Rounds

Loadout Guide

This build mainly focuses on the gunner's ability to deal crowd control and area damage from medium to long range with the primary weapon, while still having a reliable alternative to dish out burst damage and a stun disable with the secondary weapon.

Neurotoxin and suppressive fire coupled with a high rate of fire allows you to proc effects as quickly as possible. Effective against small to medium bugs in general.

Experimental rounds with burst stun lets you deal good burst damage and a short to long range disable. Effective against large and flying bugs such as Praetorians, Menaces, and Mactera.

Notes:

  • Autocannon
  • Suppressive fire provides you and your team with more breathing room and more time for the neurotoxin to straight up kill grunts. What this means is triggering both of these to a large group of grunts from long range let's you completely cancel the swarm as they would all die before reaching you or your team. You save more ammo and can shift your attention to other threats during crucial moments.
  • The neurotoxin slow can work well in slowing down slow enemies even further. Usually when you're dealing with Oppressors or Detonators.
  • Triggering neurotoxin by sniping at enemies is a great way to save ammo. Good when you're dealing with Spitters or a large bug far away.

  • Burst Fire Gun
  • Experimental rounds OC is an underrated alternative to the lead spray and is primarily chosen because of its accuracy. The bonus damage is well and good for tearing down large bugs, but the utility for the stun let's you cancel out any channeling attacks at longer ranges as well as giving a clear shot at the enemy weak point for you and your team.
  • The burst stun synergizes well with the autocannon's neurotoxin and fear to completely incapacitate Praetorians.
  • Gives you and your team more time to kill fast enemies such as Menaces and Wardens that are recovering from stun.