This build may be outdated
This build was created in a previous patch and may not perform similarly in the current patch.
M1000 Classic
Jury-Rigged Boomstick
Grappling Hook
Flare Gun
Light Scouting Suit
Loadout Guide
Geared for Hazard 5 fights. Uses IFG Grenade
M1000 SNIPER Built to pump out damage without having to be too accurate. Has armor breaking (Which makes it a lot more forgiving on ArmorGrunts, ShellBacks, GooBombers and Praetorians) Zoom shots do a strong amount of damage, but not maximum. 4x zoomed shots, 2 shotgun, 1 power slam = Enough to kill an Oppressors in about 3sec
SHOTGUN Built for max ammo, with as much damage as can be had from that. Includes the ability to doubletap, pierce through 3x enemies, and catch them on fire. No armor breaking Great for crowd control on trash grunts Blastwave is useful to taking out clumps of swarmers
ARMOR Small shield that regens quickly, however when it shatters, it puts out an electric shockwave. Good for getting swarmers and grunts dead and off of you.
IFG GRENADE You can group up a lot of enemies and either 1. Headshot without zooming 2. Rapidfire shotgun attacks into groups of 3x or more 3. 30% damage boost on heavies 4. Slow that Bulk detonator down to a crawl 5. Use powerslam or basic melee to "eat" a bunch of bugs with Vampire perk
IFG grenade Vampire, Born Ready, Resupplier Field Medic, Iron Will Really weak to zapping flier bugs because of no Thorns. Avoid those at all costs. Armor build tends to get a lot of grounded swarmers off of you.