Fire Minelayer

by Coin-coin le Canapin on 09/06/2022

Salutes 1

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Minelayer System

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Volatile Bullets

Loadout Guide

Increased velocity and rate of fire to compensate for the slowness of the Hurricane when using the Minelayer overclock: projectile travel speed + the waiting time for the mines to be armed and ready to detonate.


Since the Mines do good damage (if no direct hit), it easily sets enemies ablaze, making them perfect targets for the Bulldog with the Volatile Bullets overclock.


In practice, you won't have to use the Bulldog against regular Glyphids (the mines will wipe them all), but rather for large, resistant or flying targets.


ℹ This build may be improved.

  • Hurricane Tier 4: switch from +4 area damage to +50% weakpoint bonus in case of direct hit?
  • Bulldog tier 3: I don't really know which one is better wit this build.