You wanted to play driller but your playing gunner instead but your basically still playing driller but without the drills

by Blacklight on 26/12/2020

Salutes 0

"Thunderhead" Heavy Autocannon

"Thunderhead" Heavy Autocannon icon
+3 Direct Damage
x2 Magazine Size
+220 Max Ammo
x0.7 Base Spread
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+0.6 Min Rate of Fire, x1.5 RoF Scaling Rate
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+2 Area Damage
+4 Direct Damage
+400% Armor Breaking
+0.6m AoE Radius
x1.1 Direct and Area Damage when at Max Rate of Fire
Deal 50% Fear Factor to enemies within a 1m radius of bullet impact. The radius of the Fear gets the same increases as the Area Damage.
When at Max Rate of Fire, you take x0.5 damage from all sources (50% Damage Resistance).
Carpet Bomber

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Elephant Rounds

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Loadout Guide

Big PP aoe damage Better CC than driller from 4x the range Elephant rounds are great for dealing with Spitball infectors, Brood nexus and meni. However you lack any form of single target dps vs Dreadnoughts and Oppressors due to the huge recoil and low ammo for the bulldog with Elephant rounds equiped along with the Thunderhead fully specked for aoe damage.

During combat I play driller and gunner almost the same. Destroying huge groups of grunts and swarmers while looking out for meni grabbers and other priority targets to take out with my secondary except instead of having to jump into the fray to unload my Sabata into the *** end of a Preatorian I can wait to they turn away from the fear effect on my Thunderhead and then pop a few elephant rounds into it.

Honestly the main point of Elephant rounds is punishing your friends for incuring your wrath since even when specked for it the Thunderhead is nowhere near as good at killing your team mates as the Lead Storm and if you're not going to be doing that you should prob just take either of the clean overclocks or six shooter. Also. Cluster Grenades cus yeah Cluster Grenades

:)