ASHA'S general gunner build

by Anonymous on 2020-12-25

EDIT
Salutes 0

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Compact Feed Mechanism

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Magic Bullets

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Loadout Guide

This build is my overall general build that I use for majority of the missions.  Having +1 ammo count for ziplines allows you to get an extra zipline during resupply.  Minigun can kill reasonably fast still and with 3200 ammo means you can definitely kill more grunts than you would with 2400 ammo.  The revolver uses magic bullets with aoe build to cover for minigun's weakness of dealing with swarmers and the like.  You can also use the revolver to shoot near web spitters and acid spitters on the wall.  Web spitters will usually die right away, while acid spitters will probably need 2 shots if the neurotoxin does not proc.  This revolver build is also great for dealing with grunt waves if for whatever reason your minigun overheats or you still got plenty of revolver ammo to use and not as much minigun ammo.  Shoot in between the grunts and hope for neurotoxin procs.  You may switch hot bullets for cold as the grave if you struggling too much with minigun overheating.  As for the shield generator, it's important to carry least 1 mod to improve the shield radius.  I feel the 3.5 size is great for ****** missions and salvage where you will need it more for that size than other mission types.  Feel free to change it if you not in those 2 mission types, but bigger shield area will keep grunts back bit further for that tiny bit of extra time for when shield expires.