H5 Powerrrrr

by Lazelik on 15/05/2022

Salutes 1

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Jet Fuel Homebrew

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
Triple-Tech Chambers

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Loadout Guide

Primary: Hurricane, Jet Fuel Homebrew, 22212 Basically a Big bertha for Hurricane... it hit extra hard on the weakspot, no need to guide it since it goes so fast break armor and stun. Bluntly just shoot! only caution might be the ammo.

Secondary: Coil gun, Triple-tech Chambers, 22123 stun + electric trail is enough to delete grunt's horde where front aoe is nice extra dmg and good against lil bugs. The fact that it can shoot three consecutive shots means it is easier to manage the horde and also controlled magnetic flow allows you to manage your first shot and decide to go full for harder hit or just simple partial shot for efficiency.

Nade: cluster grenade

Perks: passive - strong arm, sweet tooth, born ready active - dash, field medic

PickaxeU: double dmg

CompatibleMissionTypes:

  • mining
  • egg hunt
  • refinery
  • elimination

PlayStyle: Use Coilgun for horde, electric trail will dmg and slowdown em down for you and if in case the horde is so big and full of guard or slasher just throw in cluster to worn em down. Jet fuel is so nice it can one shot grunt in the head and melt down big guys like it was nothing.