X-80 Cryo Bolt Guide

by Synful on 06/05/2022

Salutes 21

M1000 Classic

M1000 Classic icon
+40 Max Ammo
+10 Direct Damage
+25% Focus Speed
-30% Spread per Shot, x0.8 Max Bloom, x0.5 Recoil
+220% Armor Breaking
+25% Focused Shot Modifier
+6 Clip Size
+3 Penetrations
+20% Weakpoint Bonus
Focused shots Stun enemies for 3 seconds
Killing an enemy with a Focused Shot to a Weakpoint will inflict 2.5 Fear on enemies within 4m of the kill
Manually reloading within 1 second after a kill reduces reload time by 0.75 seconds
Hoverclock

Nishanka Boltshark X-80

Nishanka Boltshark X-80 icon
Special Bolt: 15 Direct Damage, 10 Area Damage, 9 bolts, 10 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 30% and be hostile to other enemies for the duration of the effect.
Special Bolt: 15 Direct Damage, 12 Area Damage, 9 bolts, 14 sec effect duration. If you hit an enemy, it will take 10 Poison Damage per Second for the duration of the effect. If it dies while it still has that status effect active (or is killed by the status effect), then after a 1 sec delay it will explode for 165 Explosive Area Damage in a 4m radius. The explosion also Stuns for 1 second and inflicts 100% Base Fear Chance.
Special Bolt: 15 Direct Damage, 10 Area Damage, 12 bolts, 12 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 50% and take an average of 16 Electric Damage per Second. If you shoot a second Taser bolt within 6m of the first one, an electric beam will arc between the two bolts that slows enemies by 80% and does 30 Electric DPS. Taser Bolts are not retrievable.
+25 Direct Damage, +15 Area Damage
+7 Max Ammo
x1.4 Special Ammo
-0.4 Reload Time, -0.4 Ammo Swap Time
x1.5 Projectile Velocity
After killing an enemy, gain +50% Movement Speed for 2.5 seconds
Hovering your crosshair over a retrievable arrow will pull it back into your inventory.
x1.25 Special Effect Duration
Bolts are magnetically pulled towards enemies that are affected by IFG or Electrocuted. Additionally, they do a bonus 25% Direct and Area Damage to those enemies.
When normal arrows impact terrain, they apply 50% Base Fear Chance to enemies within a 3m radius, pulsing once per second for 5 seconds.
Cryo Bolt

Grappling Hook

Grappling Hook icon

Flare Gun

Flare Gun icon

Light Scouting Suit

Light Scouting Suit icon

Loadout Guide

Everything else in this build other than the secondary is personal preference.

Useful synergies:

  1. Pheromone arrow (or nade) on an enemy, then shoot it with a cryo bolt. This will freeze all grunts, guards, and slashers that are nearby. This combined with blowthrough on the M1K is pretty busted.
  2. Throw an IFG on the ground and shoot a cryo arrow in the middle. This should freeze most enemies inside of your ifg. (This damage multiplier is rediculous.)

Number of arrows to freeze each special enemy:

(Note: All of these breakpoints assumes the arrow hit the target and not the terrain next to the target. Enemies NOT hit directly will freeze FASTER. Hitting an enemy directly with a normal arrows will start freezing it at an average of 18 Cold/sec for 6 seconds. Enemies within 2m of the arrow will start to freeze at 20 Cold/sec for 6 seconds.) (Special note for Menace: Since the arrows stun on hit, if possible you should shoot the cryo arrow next to the menance rather than hitting it directly or else the menace will run and freeze while its digging back into the terrain.

  • Menace - 1
  • Warden - 1
  • Q'ronar Shellback/Youngling - 1
  • Mactera Spawn - 1
  • Mactera Tri-Jaw - 1
  • Spitball Infector - 1 (Shooting a cryo arrow while it's napping will freeze it before its first shot.)
  • Cave Leech - 1

  • Praetorians - 2
  • Mactera Grabber - 2 (or 3?)
  • Mactera Brundle - 2
  • Naedocyte Breeder - 2
  • Huuli Hoarder - 2

  • Mactera Goo Bomber - 3
  • Oppresor - 3

  • Bulk Detonator - 5