TF2Soldier/Batman Engie

by Shitty_Wizard on 12/08/2020

Salutes 2

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Light-Weight Rounds

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Loadout Guide

You are leaf on the wind. If leaves were armored space dwarves and the wind was caused by a tactical incendiary detonation!

This build is wonky. It cannot and should not be expected to pull the same weight or fill the same shoes as some bog-standard Breach-Cutter "I AM the meta" boi. To be honest, this build really shines in point extraction, and struggles in mining missions. Taking this build to an elimination mission is masochistic and tedious.

You are a dwarf on the move - You've got a quota to fill and a date with the Abyss bar. Forget about burst damage and focus the objective.

The stubby is built to disable & whittle down enemies. The Aoe electricity makes kiting a breeze, and the ammo & bonus dmg vs electrified bugs helps make up for the fact that you specifically designed your grenade launcher to do as little damage as possible.

The PGL is built for rocket jumps. Max ammo = max jumps. The fire upgrade trivializes the self damage. it does a whopping 15 damage to your shield, and something like 7 damage to friendlies on haz5. you MUST NOT take proximity trigger otherwise it will be impossible to rocket-jump on demand.

Be liberal with your platforms - you've got a lot of them and they'll save you from gravity-damage. Practice rocket jumping way high up, then weapon-switching to the plat gun and creating a ledge at the apex of your trajectory. Now we're starting to feel like batman! For super-far falls, ones where even the platforms can't cushion you, shoot a grenade at the ground right before you splat! With the right timing (not too difficult) you'll cancel your fall damage.

Taunt enemies with your luscious dwarven bod, zap them into a stupor, Lure them in close while they're slowed and easy to kite, then leap into the middle of the bunch like Gimli. Before you hit the ground & get chomped, Rocket-jump away. When done properly you'll avoid taking any real damage, maximize the amount of bugs you hit with one pull of the trigger, and sail outta there like some sort of victorious anime protagonist.

I recommend Hawkeye turrets & plasma bursters to help round out your firepower.