Revan's All Purpose Scout

by Revan Crow on 10/02/2023

Salutes 94

DRAK-25 Plasma Carbine

DRAK-25 Plasma Carbine icon
+4 Rate of Fire
x0.75 Heat per Shot
x2 Projectile Velocity
+200 Battery Capacity
+2 Direct Damage
-70% Horizontal and Vertical Spread
x1.5 Cooling Rate, x0.7 Cooldown Delay
Move 50% faster while the weapon is Overheated and for 2 seconds afterwards.
15% Chance per bullet to inflict an Electrocute DoT which does 22.5 Electric Damage per Second and slows enemies by 80% for 6 seconds.
-5 Direct Damage, +5 Area Damage in a 1m radius
+200% Armor Breaking
When the Heat Meter is greater than 50%, you can press the Reload button to manually activate the Overheat mode. When used in this way, Overheat's duration gets multiplied by x0.65, and also scales with the current Heat level (50% Heat Meter = x0.5 Overheat Duration).
When the Heat Meter is greater than 50%, the Rate of Fire is increased by +5 (up to a maximum of 20 RoF).
Aggressive Venting

Nishanka Boltshark X-80

Nishanka Boltshark X-80 icon
Special Bolt: 15 Direct Damage, 10 Area Damage, 9 bolts, 10 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 30% and be hostile to other enemies for the duration of the effect.
Special Bolt: 15 Direct Damage, 12 Area Damage, 9 bolts, 14 sec effect duration. If you hit an enemy, it will take 10 Poison Damage per Second for the duration of the effect. If it dies while it still has that status effect active (or is killed by the status effect), then after a 1 sec delay it will explode for 165 Explosive Area Damage in a 4m radius. The explosion also Stuns for 1 second and inflicts 100% Base Fear Chance.
Special Bolt: 15 Direct Damage, 10 Area Damage, 12 bolts, 12 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 50% and take an average of 16 Electric Damage per Second. If you shoot a second Taser bolt within 6m of the first one, an electric beam will arc between the two bolts that slows enemies by 80% and does 30 Electric DPS. Taser Bolts are not retrievable.
+25 Direct Damage, +15 Area Damage
+7 Max Ammo
x1.4 Special Ammo
-0.4 Reload Time, -0.4 Ammo Swap Time
x1.5 Projectile Velocity
After killing an enemy, gain +50% Movement Speed for 2.5 seconds
Hovering your crosshair over a retrievable arrow will pull it back into your inventory.
x1.25 Special Effect Duration
Bolts are magnetically pulled towards enemies that are affected by IFG or Electrocuted. Additionally, they do a bonus 25% Direct and Area Damage to those enemies.
When normal arrows impact terrain, they apply 50% Base Fear Chance to enemies within a 3m radius, pulsing once per second for 5 seconds.
Trifork Volley

Grappling Hook

Grappling Hook icon

Flare Gun

Flare Gun icon

Light Scouting Suit

Light Scouting Suit icon
Cryo Grenade
Cryo Grenade icon

Loadout Guide

Passive Perks: Born ready Resupplier Sweet tooth (personal preference)

Active perks: Hightened senses (can be swapped for field medic) Iron Will (swap this for beastmaster if you are playing solo)

Grenades: Cryo

Mods explanation:

Agressive Venting Drak: T1: High-Volume Plasma Feed - Higher DPS and helps you apply electricity and reach overheat faster to trigger AV. T2: Tier 2 mods are up to you, pick whatever you feel more comfortable with but in general, 1-2 players = pick more damage, 3-4 players = go with more ammo (less supplies). T3: Hot Feet - insane boost to mobility and improved survivabilty as a result! T4: Overcharged PCF - chance to electrocute, synergy with our T5 crossbow mod. T5: TFL - higher dps, allows us to proc AV even faster.

Trifork Volley Nishanka T1: Pheromones are an awesome utility tool in a scouts arsenal with so many uses. T2: More ammo > more damage with trifork volley in most situations. T3: Reload speed - personal preference. T4: Our OC makes the bolts unretrieveable so there is no point in going with RTM. T5: Magnetic shafts - now this is what makes the build. This mod increases you damage with Trifork Volley even further and gives you an ability to snipe targets with your crossbow at obsurd ranges (sniper turrets or menaces for example).

Grapling Hook Maximum range and mobility

Flare Gun Mix of ammo and duration

Armor Everything is personal preference except breathing room in T4, that one is mandatory as it allows you to safely resupply after being revived without the danger of going down again.

Playstyle: Just play the game and get the feel for the build but here are some general tips:

  1. Save your standard crossbow ammo for big targets.
  2. Always electrify big targets with your Drak before shooting them with trifork.
  3. Pheromone darts should be used on praetorians and opressors for maximum effect but can they can be used on guards and such if you need to quickly group enemies together for a cryo nade.
  4. If any of your teammates go down and they are surrounded by bugs, shoot the bug with most health with pheromone dart and that should give you enough time to revive your teammate safely.
  5. Do not be afraid to use pheromone darts - you have a lot of them.

If you have any questions or suggestions, leave them in the comments.

Have Fun