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Cryo Cannon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Ice Spear
Experimental Plasma Charger
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma
Reinforced Power Drills
Satchel Charge
Heavy Drill Suit
Pickaxe
Clear All
Impact Axe
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