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Colette Wave Cooker

Colette Wave Cooker icon
+2 Damage
+100 Magazine Size
x3 Shot Width
-20% Heat Generation
+2 Rate of Fire
+50% Cooling Rate, -0.5 Overheat Duration
Enemies damaged will have their movespeed slowed by 50% for 1 second
Whenever the CWC damages a Burning or Frozen enemy, it inflicts 50% of its damage as Heat or 75% as Cold (respectively) to all enemies within a 2.5m radius (including the Burning/Frozen enemy itself). This causes the primary target to have an extended Burning or Frozen duration, while also causing nearby enemies to start to Ignite or Freeze.
Press Reload to toggle Wide Lens Add-On off/on. When activated, x1.25 Shot Width in exchange for +110% Heat Generation.
Press Reload to toggle Power Supply Overdrive off/on. When activated, +2.5 Rate of Fire in exchange for x0.1 Shot Width and +40% Heat Generation
x1.3 Damage vs enemies afflicted by Neurotoxin, Corrosion, or Sludge Puddles. Additionally, a 10% chance per ammo to spread Neurotoxin from the primary target to nearby enemies.
Enemies killed by the Wave Cooker have a 50% chance to explode, dealing 100 Explosive Area Damage in a 2.5m radius.
Every time the Wave Cooker damages a Burning or Frozen enemy, it has a 25% chance to trigger Exothermic Reactor. Exothermic Reactor sets the enemy's temperature back to zero, applies Temperature Shock to them (dealing 200 Disintegrate-element damage), and causes the enemy to deal 50 Temperature "damage" in a 2m radius -- Heat if they were Burning, or Cold if they were Frozen.
Gamma Contamination

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    The important factor of this build is that the microwave cooker can slow crowds and enemies allowing for appropriate distance to fire off scorching tide should you want. The radiation tick is enough to kill many lower enemies. I would warn against taking on haz5 spitballers up close with this build though.

    The important factor of this build is that the microwave cooker can slow crowds and enemies allowing for appropriate distance to fire off scorching tide should you want. The radiation tick is enough to kill many lower enemies. I would warn against taking on haz5 spitballers up close with this build though.