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Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Heavy Hitter

Description

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    # STRATEGY
    - Use **Sludge Pump** for grunt packs.
    - Pair **Neurotoxin Nades** with **Sludge Pump** for insane swarm clear.
    - Use **Heavy Hitter EPC normal shots** for **Menaces**, cleaning up lone **Mactera**, **Acid Spitters**, **Wardens**, **Oppressors**, etc.
    - Use **TCF** as per usual.
    - Use **Stun C4** to shut down enemies in a huge radius whenever needed. *(i.e., going for a resupply, reloading, repositioning)*
    # NOTES
    - Build **does not** require overclocks! Just Sludge Pump and TCF.
    - Primarily built around **Solo play**, but works fine in teams.
    - **Heavy Hitter** is bit more ammo hungry than regular EPC.
    - **NT Nades** essentially cover for all of the Sludge Pump's weaknesses, covering a huge **7.5m radius area** for **13 seconds** per throwable and killing anything in the air. Affected enemies will have the neurotoxin effect for **30 seconds total**, so **throw these far from your team**, wherever the enemies spawn.
    - **Stun C4** has a **100%** chance to stun enemies in a **10m radius** for **5 seconds** total. Not only is this an insanely long stun, but it is also extremely spammable.

    hope this helps :)

    STRATEGY

    • Use Sludge Pump for grunt packs.
    • Pair Neurotoxin Nades with Sludge Pump for insane swarm clear.
    • Use Heavy Hitter EPC normal shots for Menaces, cleaning up lone Mactera, Acid Spitters, Wardens, Oppressors, etc.
    • Use TCF as per usual.
    • Use Stun C4 to shut down enemies in a huge radius whenever needed. (i.e., going for a resupply, reloading, repositioning)

    NOTES

    • Build does not require overclocks! Just Sludge Pump and TCF.
    • Primarily built around Solo play, but works fine in teams.
    • Heavy Hitter is bit more ammo hungry than regular EPC.
    • NT Nades essentially cover for all of the Sludge Pump’s weaknesses, covering a huge 7.5m radius area for 13 seconds per throwable and killing anything in the air. Affected enemies will have the neurotoxin effect for 30 seconds total, so throw these far from your team, wherever the enemies spawn.
    • Stun C4 has a 100% chance to stun enemies in a 10m radius for 5 seconds total. Not only is this an insanely long stun, but it is also extremely spammable.

    hope this helps :)