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    • H
    This build is pretty safe and goes thru bugs faster than ER's slow but sure crowd control. Struggles on Elims and long ranged HVTs

    - **DRAK**
    Standard AV build. T5 is flex, but TFL is more optimal. AV can force all the bugs around you go away for a lil bit, keeping you safe

    - **Boomstick:**
    Shaped Shells makes for a perfect mactera smacker. T2 and T5 also builds into this utility. You might say that I just hate mactera and should "get gud," but I'd argue that one of scout's most dangerous threats is mactera, and building the weapon with mactera in mind makes the scout more well-rounded.

    - **IFG:**
    Having a mactera smacker frees us from being arguably forced to run cryo, and allows us to run IFGs, which ties well into AV's fear mechanic. Cryo is still crazy good and you can run it if you prefer.

    - Playstyle:
    Some notes to keep in mind is that DRAK will have you fighting close to enemies to set off AV, while the shaped shells gives you the accuracy to smack targets from farther away. The DRAK is still perfectly capable at longer ranges where shaped shells might fall off, like sniper turrets.

    The Shaped Shells buff was the main inspiration behind this build, because I hated getting peppered with friendly fire damage whenever I tried to get up close to use Jumbo Shells on dreadnaughts. The extra distance should allow for doing almost as much damage but from further away.

    This build is pretty safe and goes thru bugs faster than ER’s slow but sure crowd control. Struggles on Elims and long ranged HVTs

    • DRAK
      Standard AV build. T5 is flex, but TFL is more optimal. AV can force all the bugs around you go away for a lil bit, keeping you safe

    • Boomstick:
      Shaped Shells makes for a perfect mactera smacker. T2 and T5 also builds into this utility. You might say that I just hate mactera and should “get gud,” but I’d argue that one of scout’s most dangerous threats is mactera, and building the weapon with mactera in mind makes the scout more well-rounded.

    • IFG:
      Having a mactera smacker frees us from being arguably forced to run cryo, and allows us to run IFGs, which ties well into AV’s fear mechanic. Cryo is still crazy good and you can run it if you prefer.

    • Playstyle:
      Some notes to keep in mind is that DRAK will have you fighting close to enemies to set off AV, while the shaped shells gives you the accuracy to smack targets from farther away. The DRAK is still perfectly capable at longer ranges where shaped shells might fall off, like sniper turrets.

    The Shaped Shells buff was the main inspiration behind this build, because I hated getting peppered with friendly fire damage whenever I tried to get up close to use Jumbo Shells on dreadnaughts. The extra distance should allow for doing almost as much damage but from further away.