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Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

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    An unmentioned plus of the sludge pump is that the reach can be extended much further than it would typically feels as if possible. With good positioning sludge blast has the damage and reach to eleminate any pest you want. It is perfect for noth pesky web spitter group spawns, and boss fights, yes even the caretaker. Persistant plasma epc because of the quality of stacking plasma damage and slow.

    An unmentioned plus of the sludge pump is that the reach can be extended much further than it would typically feels as if possible. With good positioning sludge blast has the damage and reach to eleminate any pest you want. It is perfect for noth pesky web spitter group spawns, and boss fights, yes even the caretaker. Persistant plasma epc because of the quality of stacking plasma damage and slow.