
Description
-
Undo(Ctrl+Z)
-
Redo(Ctrl+Y)
-
Clear
-
H
Headings(Ctrl+1~6)
- Heading 1
- Heading 2
- Heading 3
- Heading 4
- Heading 5
- Heading 6
-
Bold(Ctrl+B)
-
Italic(Ctrl+I)
-
Strike
-
Blockquote(Ctrl+Q)
-
Unordered list(Ctrl+U)
-
Ordered list(Ctrl+O)
-
Insert table
-
Line
-
Insert link(Ctrl+L)
-
Disable preview
-
Enable toc
-
Disable sync scroll
-
Full screen(Press ESC to exit)
## With great power comes an even greater electricity bill (and ammo hunger). ------------------------------------ #### Best use cases: defensive swarm removal, provisional crowd-control, high-value target elimination. #### Very Strong against: wardens, nemesis, bulk detonators, dreadnoughts, hiveguards, goo bombers #### Strong against: grunts, praetorians, menaces, spitters, spitballers, korlok, patrol bots, turrets, breeders #### Serviceable against: swarmers, mactera, twins #### Weak against: shockers, shredders, caretaker, shellbacks ------------------------------------ ## GK2 specifications: #### [Why Built for Maximum DPS?] — Bullets of Mercy has to compete with AI Stability Engine, a similar damage overclock, except that the latter doesn't require any setup or additional weapons from the side to enable it. Hence, to earn its keep, Bullets of Mercy has to do something better than AISE, and that is target melting. #### [When do I use the GK2 in a fight?] — Whenever something big or tanky needs to get removed. Drop and IFG or put a taser bolt or two into it and destroy it with GK2. Try to be more conservative when dealing with single enemies or swarms, because it runs out fast with reckless use. ------------------------------------ ## Boltshark specifications: #### [Why Specialist?] — Taser bolts are really the only option you have for simple-ish status effect proccing without completely sacrificing your secondary slot. Furthermore, the way it is built, you can now be fairly spammy, and setup 20-second electric tripwires all over the cave, letting you get rid of swarms quickly. In case of actual big grunt swarms, use more bolts, up to 4, to make a powerful area denial killzone. #### [When do I use Regular Bolts?] — You can use the regular bolts to neutralise singular high-threat enemies: mactera, acid spitters etc. #### [When do I use Taser Bolts?] — Aside from the example shown above, a more advanced tactic would be to hit two tanky enemies close to each other with taser bolts, so as to create an electric node running between them. This drastically increases the electric DPS and slow done to both, and can potentially deal with enemies accompanying them. ## Grenade Slot: — **IFG** acts very similarly to taser bolts, but affect a wider spherical area and amplifies damage to anything inside of it by 30%. If you don't have the time or ability to setup a taser trap, you can throw the IFG under your feet and cut right through the swarm with GK2. Otherwise, use it to enhance your DPS against tankier enemies like praetorians, oppressors, rival etc. — **Cryo grenades** are a much better choice on mactera infestation missions. Overall, it's a great alternative to IFGs, which mostly comes to preference. Cryos are very strong, but some enemies are less receptive to freezing, which makes it less versatile compared to the near-universal and more numerous IFGs. — **Pheromone Canisters** don't have damage amplification nor exceptional crowd control capabilities of IFGs and Cryos, but they do provide a good distraction in clutch situations. Still, their value is somewhat lower. — **Boomerangs** are an awful choice in any build. In between very weak damage output, flat and inadequate target limit, no damage amplification and some enemies being outright immune to stun, it doesn't do anything that other 3 grenades can't, and much better.
With great power comes an even greater electricity bill (and ammo hunger).
Best use cases: defensive swarm removal, provisional crowd-control, high-value target elimination.
Very Strong against: wardens, nemesis, bulk detonators, dreadnoughts, hiveguards, goo bombers
Strong against: grunts, praetorians, menaces, spitters, spitballers, korlok, patrol bots, turrets, breeders
Serviceable against: swarmers, mactera, twins
Weak against: shockers, shredders, caretaker, shellbacks
GK2 specifications:
[Why Built for Maximum DPS?]
— Bullets of Mercy has to compete with AI Stability Engine, a similar damage overclock, except that the latter doesn’t require any setup or additional weapons from the side to enable it. Hence, to earn its keep, Bullets of Mercy has to do something better than AISE, and that is target melting.
[When do I use the GK2 in a fight?]
— Whenever something big or tanky needs to get removed. Drop and IFG or put a taser bolt or two into it and destroy it with GK2. Try to be more conservative when dealing with single enemies or swarms, because it runs out fast with reckless use.
Boltshark specifications:
[Why Specialist?]
— Taser bolts are really the only option you have for simple-ish status effect proccing without completely sacrificing your secondary slot. Furthermore, the way it is built, you can now be fairly spammy, and setup 20-second electric tripwires all over the cave, letting you get rid of swarms quickly. In case of actual big grunt swarms, use more bolts, up to 4, to make a powerful area denial killzone.
[When do I use Regular Bolts?]
— You can use the regular bolts to neutralise singular high-threat enemies: mactera, acid spitters etc.
[When do I use Taser Bolts?]
— Aside from the example shown above, a more advanced tactic would be to hit two tanky enemies close to each other with taser bolts, so as to create an electric node running between them. This drastically increases the electric DPS and slow done to both, and can potentially deal with enemies accompanying them.
Grenade Slot:
— IFG acts very similarly to taser bolts, but affect a wider spherical area and amplifies damage to anything inside of it by 30%. If you don’t have the time or ability to setup a taser trap, you can throw the IFG under your feet and cut right through the swarm with GK2. Otherwise, use it to enhance your DPS against tankier enemies like praetorians, oppressors, rival etc.
— Cryo grenades are a much better choice on mactera infestation missions. Overall, it’s a great alternative to IFGs, which mostly comes to preference. Cryos are very strong, but some enemies are less receptive to freezing, which makes it less versatile compared to the near-universal and more numerous IFGs.
— Pheromone Canisters don’t have damage amplification nor exceptional crowd control capabilities of IFGs and Cryos, but they do provide a good distraction in clutch situations. Still, their value is somewhat lower.
— Boomerangs are an awful choice in any build. In between very weak damage output, flat and inadequate target limit, no damage amplification and some enemies being outright immune to stun, it doesn’t do anything that other 3 grenades can’t, and much better.