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About "Going Hambone": - [>>Screenshot! Click & See!<<](https://1drv.ms/i/s!Ah6AAQF0fQ08jGxfLnQUOmBzJtFp?e=iKaSVd) - This loadout is focused on one thing: high raw damage and quick wave clearing potential. This is the kind of loadout for those who like to play aggressively as the Scout. As you'd imagine, this loadout is great to use on just about any mission; including Eliminations and Industrial Sabotages. It is also viable for Deep Dives since you won't have to rely on status effects. ***Weapons:*** **Plasma Carbine:** This weapon offers a lot of wave clearing potential. The Impact Deflection overclock, combined with the Tier 4B mod Plasma Splash, not only makes it easy to spread damage on several enemies at once, but also potentially deal a higher DPS. The latter benefit mainly depends on the effect of firing at the terrain close to an enemy's weakpoint, so any shot that deflects from there also hits the target. Takes a little getting used to, but the DPS potential is worth the practice. **Boomstick:** I used to use the Jumbo Shells overclock with this, but after the Double Barrel overclock got changed into an unstable one, I tried this out on a few missions. To be honest, I was impressed with how much easier (if not stronger) the Boomstick turned out to be with this. The enhanced shockwave effect damage really makes a difference in clearing immediate enemies in range as well as dealing massive damage upclose to single targets. Here's a link to a more detailed summary of how I mod the Boomstick with the new Double Barrel OC: https://karl.gg/preview/29158#/ **Inhibitor Field Generator:** This is the one throwable I'll ever commit to a raw damage-focused loadout like this. Being able to deal 30% more damage on anything caught in the IFG's AoE is a real rewarding lifesaver. Of course, this is always viable to use in Multiplayer, so be sure to make good use of it for your teammates! Perks: = - Born Ready - Thorns - Resupplier - Hover Boots (Solo) / Field Medic (Multiplayer) - Beast Master* *I like to use Beast Master for the Scout because if the Scout can light up the ceiling with his flare gun and make it easier to spot cave leeches (which is the main incentive why I use Heightened Senses on a lot of my loadouts), then Beast Master is a more fitting choice.
About “Going Hambone”:
>>Screenshot! Click & See!<<
This loadout is focused on one thing: high raw damage and quick wave clearing potential. This is the kind of loadout for those who like to play aggressively as the Scout.
As you’d imagine, this loadout is great to use on just about any mission; including Eliminations and Industrial Sabotages. It is also viable for Deep Dives since you won’t have to rely on status effects.
Weapons:
Plasma Carbine:
This weapon offers a lot of wave clearing potential. The Impact Deflection overclock, combined with the Tier 4B mod Plasma Splash, not only makes it easy to spread damage on several enemies at once, but also potentially deal a higher DPS. The latter benefit mainly depends on the effect of firing at the terrain close to an enemy’s weakpoint, so any shot that deflects from there also hits the target. Takes a little getting used to, but the DPS potential is worth the practice.
Boomstick:
I used to use the Jumbo Shells overclock with this, but after the Double Barrel overclock got changed into an unstable one, I tried this out on a few missions. To be honest, I was impressed with how much easier (if not stronger) the Boomstick turned out to be with this. The enhanced shockwave effect damage really makes a difference in clearing immediate enemies in range as well as dealing massive damage upclose to single targets.
Here’s a link to a more detailed summary of how I mod the Boomstick with the new Double Barrel OC: https://karl.gg/preview/29158#/
Inhibitor Field Generator:
This is the one throwable I’ll ever commit to a raw damage-focused loadout like this. Being able to deal 30% more damage on anything caught in the IFG’s AoE is a real rewarding lifesaver. Of course, this is always viable to use in Multiplayer, so be sure to make good use of it for your teammates!
Perks:
- Born Ready
- Thorns
- Resupplier
- Hover Boots (Solo) / Field Medic (Multiplayer)
- Beast Master*
*I like to use Beast Master for the Scout because if the Scout can light up the ceiling with his flare gun and make it easier to spot cave leeches (which is the main incentive why I use Heightened Senses on a lot of my loadouts), then Beast Master is a more fitting choice.