About "Demotiion Knight": - [>>Screenshot! Click & See!<<](https://1drv.ms/i/s!Ah6AAQF0fQ08jE7PkpiL1d6WfC8b?e=txmWtT) - This is pretty much a build centered on dealing massive area damage with the Salvo Module, the Coil Gun, and the Cluster Grenades. It actually does work well on most missions, so feel free to try this out. ***Weapons:*** **Missile Launcher:** With the Salvo Module OC, this weapon works a lot differently than normal but it can be very powerful when used properly. Essentially, you'll be using it as an explosive shotgun at medium and close range and you can still tap-fire it for single guided missiles. Here's a link to a detailed explanation on how to mod this weapon with the Salvo Module: https://karl.gg/preview/29435#/ **Coil Gun:** The **Hellfire** overclock allows for a little AoE and Crowd Control with the effect of lighting multiple bugs on fire. You could alternately go with Backfeeding Module for the additional ammo and using the Coil Gun normally, but Hellfire just gives the weapon a better edge. **Cluster Grenade:** I'll admit, I didn't care for this throwable weapon for it's inconsistency, but I feel that it has a place in this loadout. Perks: - -Born Ready -Thorns Resupplier -Hover Boots (Solo)/Field Medic (Multiplayer) -Heightened Senses
This is pretty much a build centered on dealing massive area damage with the Salvo Module, the Coil Gun, and the Cluster Grenades. It actually does work well on most missions, so feel free to try this out.
Weapons:
Missile Launcher:
With the Salvo Module OC, this weapon works a lot differently than normal but it can be very powerful when used properly. Essentially, you’ll be using it as an explosive shotgun at medium and close range and you can still tap-fire it for single guided missiles.
Here’s a link to a detailed explanation on how to mod this weapon with the Salvo Module: https://karl.gg/preview/29435#/
Coil Gun:
The Hellfire overclock allows for a little AoE and Crowd Control with the effect of lighting multiple bugs on fire. You could alternately go with Backfeeding Module for the additional ammo and using the Coil Gun normally, but Hellfire just gives the weapon a better edge.
Cluster Grenade:
I’ll admit, I didn’t care for this throwable weapon for it’s inconsistency, but I feel that it has a place in this loadout.