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    ### Warthog: Cycle Overload

    **Tier 1: RoF** adds single target DPS and +1 grunt / sec.
    **Tier 2: Choke** concentrates pellets for range / fly bys / reliable faceshotting.
    **Tier 3: Reload Speed** Slightly better than mag size for sustained DPS with animation cancels.
    **Tier 4: Damage** 9 damage pellets means you only need 6 pellets (54 damage) to faceshot a grunt. Super reliable when combined with choke.
    **Tier 5: Turret Whip** rounds out the build with armor break / single target / AoE / fear.

    ### PGL: RJ250

    **Tier 1: Ammo (AoE close runner up)** More spammable AoE trash clear and rocket jumps.
    **Tier 2: Ammo**
    **Tier 3: Fire Damage Conversion** Allows RJ to clear trash with ignite while also doing less self-damage.
    **Tier 4: Stun** Helps you get more out of ignite and take less damage from shooters. Stunned grunts that are ignited will radiate their heat to whatever wanders into them, helping you get more AoE per shot.
    **Tier 5: Proxy Trigger** QoL for Jellies, Shredders, Mactera. Nets you a little more AoE. Otherwise Spiky Nade has much better heat breakpoints (+30) which allows you to DoT a lot of enemies with a single direct hit, helping your single target damage.

    ### Grenades: LURES
    (any nades work, LURES for true "starting equipment"

    ### Pickaxe: Serrated > AoE > Cooldown
    240 damage helps you nuke big stuff (praets / oppressors) faster while leaning less on shotty, as well as getting rid of slashers outright.

    Warthog: Cycle Overload

    Tier 1: RoF adds single target DPS and +1 grunt / sec.
    Tier 2: Choke concentrates pellets for range / fly bys / reliable faceshotting.
    Tier 3: Reload Speed Slightly better than mag size for sustained DPS with animation cancels.
    Tier 4: Damage 9 damage pellets means you only need 6 pellets (54 damage) to faceshot a grunt. Super reliable when combined with choke.
    Tier 5: Turret Whip rounds out the build with armor break / single target / AoE / fear.

    PGL: RJ250

    Tier 1: Ammo (AoE close runner up) More spammable AoE trash clear and rocket jumps.
    Tier 2: Ammo
    Tier 3: Fire Damage Conversion Allows RJ to clear trash with ignite while also doing less self-damage.
    Tier 4: Stun Helps you get more out of ignite and take less damage from shooters. Stunned grunts that are ignited will radiate their heat to whatever wanders into them, helping you get more AoE per shot.
    Tier 5: Proxy Trigger QoL for Jellies, Shredders, Mactera. Nets you a little more AoE. Otherwise Spiky Nade has much better heat breakpoints (+30) which allows you to DoT a lot of enemies with a single direct hit, helping your single target damage.

    Grenades: LURES

    (any nades work, LURES for true “starting equipment”

    Pickaxe: Serrated > AoE > Cooldown

    240 damage helps you nuke big stuff (praets / oppressors) faster while leaning less on shotty, as well as getting rid of slashers outright.